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Borders

PostPosted: Tue Apr 05, 2011 9:51 pm
by Blizzard
I can understand the reasoning behind the borders on the MUCK, I really can. I think it was a bit ridiculous when players would be in Lantern Waste RPing, then in Sted Cair a couple-three hours later, and then would be back in the Waste the very next day. I do get it. However, I did not see this happening on a regular, consistent basis, and think only a few players actually abused the system.

On AFD, one of the universal comments was how great it was to be able to travel across Narnia freely, without worrying that it would take a RL week to go to a place for a 1-hour RP or something the like. I remember all those wonderful hunting-parties, other parties, and visits to IC friends. You could RP a journey then, and most people I know did it reasonably. Also, borders don't really take distance into account. I can run back and forth across the whole of the southern Great Woods all I want, but if I want to just cross the Great river, I have to wait until the next day to go back, even though the distance between the north and south banks is far less than the distance between Winterden and the west border of the Great Woods. And I can traverse that as much as I want. It really isn't logical.

I'd really like to see the borders eliminated, or at least cut back. I think that, with our current playerbase, they hamper RP, stifling possibilities rather than encouraging them. People don't always have time for more than one character, so just making an alt isn't the answer. If someone took the time to create a wonderfully rich character, they should be able to RP that character regularly, instead of having to create an alt to get RP. But that is what the borders can lead to.

I can understand having borders restricting Evils from Ettinsmoor in Narnia and Archenland, or for Narnians and Archenlanders having border restrictions while over the border in Ettinsmoor. I wouldn't be so much against those borders, because we should not be able to move easily or quickly in enemy lands.

What I would like most is for all borders (with the evil/good exception) to be eliminated entirely. I think our players are mature enough to handle the situation and they can certainly be dealt with on an individual basis if some abuse the system. Barring that, I recommend taking out at least some of the borders, OR shortening the time before we can cross another one. So, maybe 4-6 hours instead of 24.

Please, consider this. I know I am not the only one who wants the border system gone. I truly think it has outlived its usefulness and is now hurting the game. If that cannot be done, I ask you consider my alternative solutions. I know MUs are not democracies, but again I ask you to remember and listen to the happiness of the players as they found they could explore the wonderful land created on our MUCK. Give us the chance to explore our land again.

Thanks,
Blizzard

Re: Borders

PostPosted: Wed Apr 06, 2011 12:39 am
by Antheia
We have been discussing borders for the past month or so. We have not yet come to a conclusion on whether they will change or how they will change if they do, but when we have decided, we will be sure to announce the decision. I hesitate to say more on the matter in case my understanding of the discussion is incorrect or in case the consensus dramatically changes, for fear of making statements that cannot be fulfilled. Know, however, that remarks on the topic have not been overlooked, and we are taking this thread under advisement.

Re: Borders

PostPosted: Wed Apr 06, 2011 8:41 am
by Niffum
I agree with Blizzard, the borders do make it difficult to rp. I'm guessing that removing them completely isn't an option being considered, but I like the idea of shortening the time between crossings to 4 to 6 hours. I'm glad the staff is already discussing this and am sure they will come up with a solution that will help make rp easier and fun :) Thanks for all your hard work staffies!

Re: Borders

PostPosted: Wed Apr 06, 2011 6:21 pm
by Feaelin
:smile: Thanks for the carefully thought out post. I enjoy reading ideas for change from players, especially when the ideas include both the problem and ideas for possible solutions, including compromises. I'll certainly be mulling it over and mixing it in with other ideas I've heard recently about borders.

I do have on caveat--April Fool's Day may not be a good way to assess the benefits of changes. The day is entirely out-of-character, we're not trying to role-play in any serious way, so on and so forth. What may work on such a day--may not work well when we're trying to do what we do on NarniaMUCK: Role-Play. :geek:

Regardless, though you have some excellent points--one I agree with myself is the "sense it makes" is a little wonky--especially bad at a particular river crossing until Bucki fixed it! :bowdown:

I'll be watching this topic (and other topics on the forums, the muck, through email, pagemail, however folks choose to communicate) and observing all the points of view on the issue before deciding one way or another. I've found that pays off to be slow to decide--but quick to implement.