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Runaway Prey

PostPosted: Mon Dec 12, 2011 5:40 am
by Lydia
Last night I went through the game and locked a bunch of shelter entrances against mobile NPCs. This should mean that your prey animals will no longer be able to get into shelters and hide from you. It will have no impact on player-characters' ability to enter these shelters. If you see a prey animal enter a shelter after this, please submit a bug report so that I can fix it (if possible, do it while you're still in the room outside of the shelter--this will make it easier for me to figure out which shelter you were referring to).

In addition, I locked some of the homeplaces in Sted Cair and Lantern Waste against these mobs to prevent the squirrels from sneaking into your house while your doors are unlocked and having a party in there. If this is a problem for you and isn't fixed after today, please submit a bug report about that, too.

Disclaimer: I will not lock up the exits to your favorite RP spot just to keep the mobs from spamming you. ;)

Re: Runaway Prey

PostPosted: Mon Dec 12, 2011 6:07 am
by Blackclaw
lydia i need you to lock all the prey into my homespace so i can trigger train all night please

lydia i need you to lock all the people out of cauldron pool so i can fish in peace please

lydia i need you to lock all the wolves into one room so i can pick them off one by one with arrows

lydia i need you to lock all the player characters into my house so i'll finally be able to have a party that people actually attend instead of making some lame excuse about dentists appointments

etc.

Re: Runaway Prey

PostPosted: Mon Dec 12, 2011 6:21 am
by Lydia
BC I thought we had an understanding that these underhanded deals were going to involve lots of subterfuge and be kept on the DL and all that.

I cannot continue to entrap everyone at your trigger-training parties if they are aware of what is going on because then they will realize that neither one of us is cool. D:

P.S. You need to provide better snacks or the deal is off.