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Tintin++ Client

PostPosted: Fri Jan 20, 2012 11:51 pm
by Snowback
Although TinyFugue is an old favorite, I'm switching to another old standard, Tintin++. It seems to handle better multi-byte characters, like Japanese kanji, which I'm using on an experimental start-up MUX.

Any other Tintin++ users on NarniaMUCK?

Re: Tintin++ Client

PostPosted: Mon Jan 23, 2012 9:01 am
by Ruby
Nope. But I love the Tintin book series!! :D

Re: Tintin++ Client

PostPosted: Sat Feb 18, 2012 10:43 am
by Feaelin
Snowback wrote:Although TinyFugue is an old favorite, I'm switching to another old standard, Tintin++. It seems to handle better multi-byte characters, like Japanese kanji, which I'm using on an experimental start-up MUX.

Any other Tintin++ users on NarniaMUCK?


You may find that Tintin++ works best with 'prompted worlds' (LPs, Dikus, Circle, etc.) and Tinyfugue handles unprompted worlds better. Although it helps Tinyfugue handle prompted worlds if the -T'type' setting is used when using /addworld.

Re: Tintin++ Client

PostPosted: Mon Feb 20, 2012 8:48 pm
by Ruby
Ruby wrote:Nope. But I love the Tintin book series!! :D


I meant...I don't use it. I have no idea if anyone else uses it. Sorry for any comfusion. >.>

Re: Tintin++ Client

PostPosted: Mon Feb 20, 2012 11:44 pm
by Feaelin
I wasn't confused. At least, by this.

But the world is a confusing place, and I am frequently befuddled.

Re: Tintin++ Client

PostPosted: Tue Feb 21, 2012 6:11 pm
by Ruby
*patpats Feaelin*

You run the entire game. :bowdown: That alone would confuse me. :idiot: